Collisions

Physics
NEET UG
Version 1Updated 22 Mar 2026

In physics, a collision is defined as a strong interaction between two or more bodies that occurs over a relatively short period, during which the interacting bodies exert forces on each other that are significantly larger than any other external forces present. This intense interaction leads to an abrupt change in the momentum and kinetic energy of the colliding bodies. Crucially, during a collis…

Quick Summary

Collisions are brief, intense interactions between objects leading to changes in their motion. The fundamental principle governing all collisions, provided no net external force acts on the system, is the conservation of linear momentum.

This means the total momentum before the collision equals the total momentum after. Collisions are categorized based on the conservation of kinetic energy. In an elastic collision, both linear momentum and kinetic energy are conserved.

These are idealized and often involve hard, non-deforming objects. In an inelastic collision, linear momentum is conserved, but kinetic energy is not; some kinetic energy is transformed into other forms like heat or sound.

A special case is a perfectly inelastic collision, where objects stick together after impact, resulting in the maximum possible loss of kinetic energy. The coefficient of restitution (e) quantifies the 'bounciness' of a collision: e=1e=1 for elastic, e=0e=0 for perfectly inelastic, and 0<e<10 < e < 1 for general inelastic collisions.

Understanding these types and applying the conservation laws, along with the concept of impulse, is key to solving collision problems.

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Key Concepts

Conservation of Linear Momentum

This principle states that for an isolated system (one not subject to external forces), the total vector sum…

Coefficient of Restitution (e) for Bouncing Ball

The coefficient of restitution provides a practical way to analyze collisions, especially when an object…

Loss of Kinetic Energy in Perfectly Inelastic Collisions

In a perfectly inelastic collision, objects stick together, and kinetic energy is always lost. This lost…

  • Linear Momentum:p=mv\vec{p} = m\vec{v} (vector quantity)
  • Impulse:J=Δp=FavgΔt\vec{J} = \Delta\vec{p} = \vec{F}_{avg}\Delta t
  • Conservation of Momentum:m1u1+m2u2=m1v1+m2v2m_1\vec{u}_1 + m_2\vec{u}_2 = m_1\vec{v}_1 + m_2\vec{v}_2 (Always conserved in isolated system)
  • Kinetic Energy:KE=12mv2KE = \frac{1}{2}mv^2
  • Elastic Collision:Momentum conserved, KE conserved, e=1e=1.

- 1D: u1u2=(v1v2)u_1 - u_2 = -(v_1 - v_2) (Relative speed of approach = Relative speed of separation)

  • Inelastic Collision:Momentum conserved, KE *not* conserved, 0e<10 \le e < 1.
  • Perfectly Inelastic Collision:Objects stick together, e=0e=0. Max KE loss.

- 1D: m1u1+m2u2=(m1+m2)Vm_1u_1 + m_2u_2 = (m_1 + m_2)V

  • Coefficient of Restitution (e):e=v2v1u1u2e = \frac{|v_2 - v_1|}{|u_1 - u_2|} (Ratio of relative speed of separation to approach)
  • Rebound Height:h=e2Hh = e^2H (for a ball dropped from H)

MICE KEPT: Momentum Is Conserved for Every collision. Kinetic Energy Preserves Totally (only for Elastic).

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